Scratc²h 2050: Future-proof Coding Skills in Secondary Education

19 Feb 2025
3 min read
Four students in white uniforms sit at a wooden table, using laptops. They are smiling and engaged, suggesting a positive, collaborative atmosphere.

Challenge

Aspiring to become a high-income country by 2050 (Vision 2050), Rwanda aims to shift from an economy heavily dependent on agriculture towards a digital economy. The digital sector is expected to grow strongly in the coming years. ICT can be used as a tool for self-employment too. However, digital literacy remains low in Rwanda. Adolescents also lack the problem-solving and creative skills crucial to boosting innovation. Moreover, there is still a gender gap in learning outcomes for STEM and relatively few girls choose to pursue higher education in STEM fields.

To unlock youth’s potential in this new economy, Rwanda introduced a new competence-based curriculum, spearheading ICT and 21st century skills, such as creativity and problem-solving skills. To develop these skills, the Rwanda Education Board (REB) integrated Scratch in the upper primary school curriculum of Science and Elementary Technology (SET) and in the lower secondary school curriculum of ICT. Scratch is a free tool that youngsters can use to create stories, games and animations based on coding principles. More recently, the Ministry of ICT and Innovation announced plans to further integrate coding in the secondary school curriculum and to encourage schools to form coding clubs to promote coding skills.

Yet, many teachers lack the required competences and skills to teach coding. Nor do they have digital learning materials or technical and pedagogical support available. Hence, most teachers are reluctant to effectively integrate Scratch in their lessons.

Goals

Secondary school teachers of STEM and ICT have the competences to integrate Scratch into ICT and STEM lesson plans and to initiate and facilitate after school coding clubs.
 

Project Partners

Approach

In the framework of Scratc²h 2050, learners were introduced to coding principles in the classroom as STEM and ICT teachers integrated Scratch in STEM and ICT courses. The coding clubs provided the opportunity to truly develop digital skills in an enjoyable environment, combining fun with learning the language of generation Z: the programming language.

To this end, VVOB trained secondary school STEM and ICT teachers on coding and its benefits through blended learning. After training, they continued to develop professionally through participation in ongoing online and biannual face-to-face ScratchEd Meetups.

The project was built around four pillars:

  • Development of a Scratc²h 2050 pedagogical guide, complemented by ICT and STEM lesson plans and Open Education Resources (OERs)
  • CPD trajectory for ICT and STEM teachers
  • Professional learning communities of ICT and STEM teachers
  • Establishment of after-school Scratc²h 2050 coding clubs

By the end of the programme

  • RCA staff will have offered quality training to STEM and ICT teachers.
  • 164 Secondary school STEM and ICT teachers from 54 secondary schools in Kayonza district will have:
    • undertaken a CPD trajectory on digital literacy and coding skills, developing their competences to initiate and facilitate Scratch coding clubs and integrate Scratch in their courses.
    • participated in professional learning communities.
    • facilitated after-school coding clubs.
  • 247 after-school coding clubs will have been established, reaching 3724 learners of which 50% are girls.
  • A Scratc²h 2050 resource library will have been developed containing materials for secondary school teachers and learners in Rwanda.

 

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