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Laptops in a secondary classroom - Rwanda

Welcome to the VVOB Scratc²h 2050 resources page!

Below is a resource library of materials developed during the Scratc²h 2050 project implementation. These materials are designed for secondary school teachers and learners in Rwanda and consist of:

  • a pedagogical guide
  • instructional videos
  • lesson plans
  • unplugged coding activities

VVOB's Scratc²h 2050 project, funded by Belgium through the Wehubit programme and implemented by Enabel, equipped 54 secondary schools in Kayonza district with the competences needed to initiate and facilitate afterschool coding clubs for secondary school learners. By introducing the learners to Scratch, a free coding tool, the project aimed to develop learners' creative, problem-solving and collaborating skills, helping them to thrive in a digital economy.

 

Learn more about the Scratc²h 2050 project here.

You can pick, mix and match from these materials to suit your needs. All resources are available under the Creative Commons license BY-NC-SA. This means that you are free to copy and adapt the materials under the conditions that you give appropriate credit to VVOB, use the materials for non-commercial purposes and distribute your contributions under the same license.

Choose your resource

Pedagogical guide

This guide is for all teachers and learners who are interested in learning about Scratch and coding in general. It focuses on how to get started with Scratch and offers a step-by-step plan to further develop your skills. For teachers, this pedagogical guide develops the competences needed to integrate Scratch in STEM and ICT lessons and to initiate after-school Scratch coding clubs in secondary schools.

Instructional videos

These instructional videos are contextualised to the Rwandan context and are a useful resource for all teachers and learners interested in learning about Scratch and coding in general. The videos contain short tutorials on various topics such as ‘operators in Scratch, ‘animating sprites’ or ‘sensing blocks’ which can help you to get started. 

Session and lesson plans

These session and lesson plans provide teachers with a step-by-step guide to set up an after-school coding club and/or to integrate Scratch into their daily teaching practice.

  • 5 session plans with guiding PowerPoints that can help teachers to facilitate after-school coding clubs. The lesson plans follow the structure of the pedagogical guide (see above)
    • Lesson Plan module 0 and PowerPoint
    • Lesson Plan module 1 and 2 and PowerPoint
    • Lesson Plan module 3 and 4 and PowerPoint
    • Lesson Plan module 5 and PowerPoint
    • Lesson Plan module 6-7 and PowerPoint
  • Lesson plans integrate Scratch into STEM lessons

Unplugged coding

Unplugged coding refers to coding without touching a digital device. Learners learn computational skills and basic concepts such as algorithms, testing and debugging without using computers or other devices in a play-based way. Discover how you can get started with unplugged coding in these videos.

Other resources